DESMOS 명령어 따라잡기 2

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9791191346718
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Publication Date 2023/09/01
Pages/Weight/Size 188*257*20mm
ISBN 9791191346718
Categories 대학교재 > 사범대 계열
Description
더 나은 수업을 위해 에듀테크라는 파도는 피할 수 없는 현실이 되었다. 데스모스에 사용되는 명령어들을 알게 된다면 고급 기술이 사용된 액티비티들을 내 수업에 맞게 수정하거나 또는 원하는 기술을 구현해 내는 것이 가능해진다. 데스모스 액티비티는 공학도구 ppt+학습지+메타버스다. 교사입장에서는 수업 진행에 도움이 되는 도구이고 학생입장에서는 공부할 내용이 한 곳에 모여있는 과제 꾸러미이다. 데스모스는 교실의 무료 와이파이와 학생들에게 보급된 태블릿을 수학수업시간에 가장 효율적으로 활용할 수 있는 환경을 만들어준다. 잘 짜여진 데스모스 액티비티로 진행되는 수업은 교사와 학생에게 수학적 몰입을 제공해준다. 교사와 학생 간의 '경험의 공유'다. 데스모스 액티비티는 수업 중 수학적 대화의 소재도 제공해준다. 이로써 학생의 수학적 표현, 사고 등을 이끌어내는 '대화적 담화'가 가능했다. 학생이 직접 조작하고 관찰할 수 있는 동적탐구자료를 종이학습지 대신 나눠주고 싶지 않나? 또한 학생의 활동결과물을 편리하게 들여다보고 피드백도 주고 싶지 않나? 일상 수업속에서 에듀테크의 장점을 녹여내고 싶다면 데스모스를 꼭 시작해 보시길 바란다.
Contents
Ⅰ. desmos 명령어 기본적인 사용법

1. 슬라이드 복사하여 붙이기 ························································································ 12
2. 검색한 그래프 액티비티 안에 삽입하기 ································································ 13
3. 이모지 넣는 방법 ······································································································· 14
4. 수식 입력하기 ············································································································· 15
5. 일반 구문 이해하기 ··································································································· 17

II. desmos 명령어 50개 익히기

〈 2권 〉
51. labelLatex (레이블로 수식 가져오기) ·································································· 22
52. labelNumericValue (레이블의 숫자값 가져오기) ·············································· 24
53. labelText (레이블의 텍스트 가져오기) ································································ 26
54. lastValue (마지막 값 가져오기) ··········································································· 28
55. latex (수식 가져오기) ····························································································· 31
56. layerStack (화면겹치기) ························································································· 33
57. mergeSketches (스케치 합치기) ········································································· 35
58. length (리스트 길이) ······························································································ 36
59. maxRow (표의 입력 제한) ···················································································· 38
60. matchesKey (정답 확인) ······················································································· 40
61. number (숫자 가져오기) ······················································································· 42
62. numberList (숫자리스트 가져오기) ····································································· 45
63. numericValue (숫자값으로 정하기) ····································································· 47
64. order (정렬의 순서 가져오기) ·············································································· 49
65. parseEquation (방정식으로 인식하기) ································································ 52
66. parseOrderedPair (순서쌍으로 인식하기) ························································· 54
67. pointLabel (점의 레이블 정하기) ········································································· 56
68. pressCount (행동 버튼 누른 횟수) ····································································· 58
69. prompt (체크박스에서 도움말 편집하기) ···························································· 60
70. randomGenerator (난수 생성) ············································································ 62
71. readOnly (읽음 처리 하기) ···················································································· 64
72. resetAnimationOnChange (애니메이션 초기화하기) ······································· 67
73. resetLabel (reset버튼 이름 붙이기) ··································································· 69
74. resetOnChange (효과의 초기화) ········································································· 72
75. resetStyle (reset버튼 스타일 설정하기) ···························································· 77
76. saveOnChange (그래프 상태 저장하기) ····························································· 78
77. showExplain (특정 답변에서 설명하기 상자 보이기) ······································ 82
78. showPeerResponses (수식입력란에서 친구의 답변 보기) ···························· 85
79. showSubmitButton (제출 버튼 만들거나 삭제하기) ······································· 88
80. simpleFunction (함수로 인식) ············································································· 91
81. sketch (그리기) ······································································································· 94
82. sketchLayer (그림 쌓기) ······················································································· 94
83. smartStrokeJoining (선 연결) ············································································· 96
desmos
84. submitCount (제출 횟수) ······················································································ 98
85. submitDisabled (제출버튼 비활성화하기) ······················································· 101
86. submitLabel (제출버튼 이름 바꾸기) ······························································· 103
87. submitted (제출버튼 클릭 인식) ······································································· 105
88. subtitle (부제목 만들기) ······················································································ 109
89. suffix (접미사 만들기) ·························································································· 111
90. textAtIndex (정렬리스트 목록 내용 불러오기) ················································ 112
91. time (동영상의 시간) ···························································································· 114
92. timeSincePress (버튼클릭 후 흐른시간) ························································· 117
93. timeSinceSubmit (제출버튼 클릭 후 흐른시간) ········································· 119
94. title (제목) ·············································································································· 124
95. totalCards (카드의 총갯수) ················································································· 126
96. totalCorrectCards (잘 매칭된 카드 개수) ······················································· 127
97. trace (그래프 추적하기) ······················································································ 129
98. warning (경고하기) ······························································································· 131
99. xAxisLable (좌표축 이름정하기) ········································································ 134
100. yAxisLable (좌표축 이름정하기) ······································································ 134
Author
곽민정,권혜윤,노석태,이수정,조현일
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· 서울대학교 사범대학 수학교육과 졸업
· 수학교육경력 18년
· 제2회 국립광주과학관 매쓰아트 대상
· 현) 경남수학문화관 파견